[KR Server] Mabinogi Connector Livestream Review - Jan 13, 2026
Broadcast reviews may differ slightly from the actual content. Some parts include personal interpretations or commentary on the current game situation.

Continuous Communication
- Commitment to ongoing communication in the future.
- Additional communication sessions planned before the February update.
- The Director believes stepping down now would be irresponsible and intends to focus on making improvements.
Existing NEW RISE, NEW LIFE Patch
- The patch was executed with more ambition than preparation, resulting in a lack of polish.
- The team mistakenly believed that good intentions alone would lead to good results.
- Acknowledged a gap between the Director's vision of "Mabinogi Romance" and player expectations.
- Future updates will prioritize quality and completeness.
Brie Leith: Rifts of Faith Rewards
- After crafting Soul Liberate weapons, players enter the Rifts of Faith, but providing Soul Liberate materials there was a poor decision and lacked motivation for growth.
- Plans to add other rewards such as Relic Suffix Enchants, Miniatures, and Totems.
As of January 13, 2026, most rewards for the Brie Leith: Rifts of Faith dungeon are shared with the Phase 3 rewards.
Rift Fragments are required for entry, but players essentially only receive Phase 3 level rewards.
Soul Liberate Weapons: For players who already own these, the only new rewards are a few 2nd titles, Bonus Damage miniatures, and Relic enchants. Most of the new 2nd titles are inferior to or less desirable than existing end-game titles. Relic enchants also feel awkward unless the existing relic is Level 10, leading to a loss of motivation.
Buffing Mid-tier Dungeon Rewards
- Moving from Tech Duinn to Crom Bas (Easy) feels unrewarding relative to the time spent (Crom Bas Easy clear reward is only 100k gold + no tradable rewards).
- Plans to strengthen mid-tier dungeon rewards through gold reward revamps and more.
Feth Fiada in Tech Duinn can be cleared in 1-3 minutes, but Crom Bas Easy takes much longer as you must defeat Glas Ghaibhleann. However, it only grants 100k gold and untradable items, so players are avoiding it.
Near System
- Many players feel there is nothing to do after consuming all "Near."
- Looking for ways to allow playing short dungeons (Post-NEW RISE style) with Near, and long dungeons (Pre-NEW RISE style) without Near.
The shorter dungeon times are good, but for those unable to run top-tier dungeons, "daily homework" ends too quickly, leading to complaints about having nothing to do.
Personally, I'm concerned about the potential oversupply of Condensed Strength (Tech Duinn) or Tech Duinn checks if Uladh Hard or Tech Duinn can be farmed infinitely without Near.
Hector Title
- Issue caused by the lack of accurate title descriptions.
- Many items besides Hector, like Caracal or existing quality-related options, lack precise explanations.
- It can apply a lower bonus than the "Famous" title (Famous 2nd title is fixed at 2, while Hector/Caracal applies a random value from 1 to 5).
- Plans to improve this to a fixed 5 or a 3-5 range as it no longer fits current development or gameplay directions; a fixed 5 is highly likely.
There were previous doubts about the Hector title, and recently rumors circulated in the community about its 1-5 random code.
A few days ago, it was confirmed that the Blasted Oak Wand production durability was random.
Player backlash intensified after a notice regarding data manipulation/hacking/unauthorized information access was added on January 9, 2026, following these events.
Staff Durability Improvements
- Simply increasing durability would increase repair costs.
- Plans to improve (reduce) the durability consumption values for skills like Thunder, Hail Storm, and Fireball.
- Scheduled for January 2026.
Currently, a 4-man Dark Mage party (2 DPS + 1 Saint Bard + 1 Sacred Guard) often cannot clear Brie Leith Phase 3 without repairs mid-run.
Advanced Item - Music Booster Potion
- Duration adjusted from 10 minutes -> 30 minutes.
- Scheduled for January 2026.
Other attack-boosting potions last 30 minutes, while Music Booster Potions only last 10. Since NEW RISE dungeon equipment doesn't even drop instruments, many feel this is discrimination against Saint Bards.
Hide "Chick" (Newbie) Channels
- Scheduled for January 2026.
Detailed Relic Search
- Auction House search + API addition.
- Scheduled for January 2026.
This was a suggestion made offline after the 2025 Fantasy Party and during the Purme Altar pop-up event.
Doll Bag Pick-up Additions
- Added items like Mutant Rabbit Foot, Emerald Core, etc.
- Scheduled for January 2026.
Gem Size
- Revamping the system where gems stack regardless of size.
- Scheduled for February 2026.
Since gathering is rare now, most players only have high-cm gems (like 10cm), so the significance of size has diminished.
When making Taillteann Farm fertilizers/seeds, gems take up 1 slot each, making crafting inconvenient.
Taillteann Farm
- Improving Auction House accessibility.
- Playtime, gold supply, and material usage will be improved when the Grandmaster update arrives.
- Additional updates in January and February 2026.
One wonders why adding AH access took so long. Some suspect it was a gold sink tactic to force NPC purchases.
Currently usable for delivery and commerce, but delivery materials are limited; items like spiderwebs and quartz are scarce, while others are in excess. The fixed delivery items are disappointing.
Gold supply only becomes viable after storage expansion or having leftover keys, but even then, profits are slim after subtracting seed and fertilizer costs.
Homestead, Moonlight Island
- Integration with Taillteann Farm was mentioned, but Taillteann Farm's stability comes first.
- Future direction will be determined once Taillteann Farm's stability is secured.
Homestead and Moonlight Island feel abandoned.
The March 8, 2018 update promised more Homestead housing rooms, but it hasn't happened yet. Moonlight Island allows using residents as labor, but the convenience is poor (e.g., retrieving items after production is tedious).
Effect Simplification
- Will take time due to the volume of fixes required.
A previous broadcast mentioned hiding effects except for party members, but players actually need the option to hide ALL effects except their own and the monster's.
Performance drops from 100 FPS to 20 FPS in Brie Leith due to the number of players, affecting skill output. It seems categorizing effects is taking longer than expected.
With 8-man dungeons like Brie Leith requiring specific positions (SB+SG+DPS), this needs rapid improvement.
Integrated Dungeon Matching
- Aiming for a February reveal.
- Instead of integrating different server identifiers, the plan changed to issuing identifiers upon entering the integrated channel.
- If successful, this will shorten maintenance times and speed up server transfers.
The current live server matching lacks a UI and has many issues. I hope to see a party member check UI when it goes live.
Sacred Guard
- Plans to improve issues with Melee Passive Defense (PD).
Many Sacred Guard users are frustrated by damage reduction from Heavy Stander (aka 'Ting').
Value of End-game Items
- The team takes this seriously.
- Additional patches will accompany the Rifts of Faith improvements.
There have been many cases where "pioneers" struggle to craft items, only for them to be revamped later (e.g., Soul Liberate price drops, Breakthrough Refinement efficiency decrease, Taillteann Farm pioneers).
For Soul Liberate weapons, the Essence of Raw Force patch caused certain item prices to drop by 35% (1.3 billion gold) in just one week.
Test Server
- Maintenance costs (time and code management) for the test server are high.
- Plans to revamp the development structure.
- Once revamped, the test server can be utilized more effectively.
- Content will be introduced to the live server only after stability is secured on the test server.
Brie Leith Phase 3/Rifts of Faith Brightness Bug
- Aware of the issue and currently investigating.
Unwanted Outfits in Glowing Marble Dungeons
- Considering a selection method instead of a random drop between shoes and clothing.
G28 Update
- Related to story, so detailed mention is not possible.
Debuff Improvements
- Will be revealed on the test server first.
- Pet summoning will be possible all at once.
- Summon skills can be toggled on/off.
- Kart Water Balloons are not summon skills, so they are excluded.
Momo 4-stack
- The 4-stack was designed to increase Momo sales.
- Improvements to reduce stacking or other changes are coming.
- Existing owners will be considered.
During the Momo release, there was a point-back event for previous purchases. It seems they wanted to boost sales expecting a large supply.
Frequent recent revamps have often devalued player items, making the team feel burdened by one-time overhauls.

Arcana: Melodic Puppeteer (Test Server Jan 29)
- Overall revamp of Puppetry controls.
- Addition of new Marionettes (Echo Marionettes).
-- Echo Marionettes are customizable like Partners.
-- Customizable by Grandmasters (or NPCs when a Grandmaster is unavailable).
-- Grandmaster's name will be engraved when crafting (affects body type, eyes, mouth, etc.).
- Consignment can be used to change puppet appearance.
- Summon up to 3 Marionettes simultaneously.
- Specialized for soloing multiple enemies.
- Marionette Piercing issues will be fixed with the Arcana release.
- Fixing the issue where Marionette damage doesn't benefit from Battlefield Overture.
Expect a general overhaul of Puppetry since it currently has too many bugs.


Arcana: Fury Fighter (Test Server Jan 29)
- Ignores Melee Passive Defense (Ting).
- Backstep towards mouse direction, reduced end-lag.
- Increasing the tempo of combat.
- Exceed Skills: Skills that can be used alongside Chain Skills.
- Reducing racial gaps (Chain Mastery will be the same for Giants and Elves).
This seems to be a response to the current race balance debate or because Elves are suitable for this Arcana.
It's described as 1:1 specialized with a certain difficulty curve. I'm worried because Arcanas previously labeled "difficult" often just launched as "inconvenient."
Existing Arcana Balance Patches & Improvements
- Will proceed once the new Arcanas are stable.
Interpreted in two ways:
1. Existing Arcanas had too many bugs. Forbidden Alchemist, for example, had bugs on the test server where damage was fixed at 1, making testing impossible. Even after the live launch, it became OP through continuous buffs, making the SB+SG+FA combo mandatory due to synergy issues.
2. From a revenue perspective, the team likely wants players to migrate to new Arcanas to drive sales of Refinement tools.
Outfit Patterns Added
- Adding patterns previously found in Gachapons to dungeon rewards.
- Higher value patterns will be harder to obtain.
A long-standing demand from players in a game where "Fashionogi" is so important.
According to the Patch Notes, patterns will be added to Crom Bas, Glenn Bearna, and Brie Leith.
A detailed list of patterns is in the patch notes.
I hope they rotate periodically rather than being a one-time addition.
Meirr Targeting Bug
- Plans to fix.
Crossbow End-lag
- Improvements planned.
I'm worried that if only crossbows are improved, bows will become strictly inferior.
Currently:
Crossbow: Can run while loading Magnum + Range 2100 + Normal Speed
Bow: Cannot run while loading Magnum + Range 2000 + Fast Speed
Bows have speed but lack movement and 100 range.
Blooming Improvements
- Descriptions were insufficient.
Eternity
- Combat video in preparation.
Upcoming Surveys
- Planned to help prioritize updates and improvements.
Event Outfits
- Recently distributed as 1-time tradable or untradable (box is tradable).
- Previous events suffered from multi-account abuse and oversupply.
- Missing a reward doesn't mean it's gone forever. There will be future ways to obtain them.
- Rowan's outfit might be included in the next attendance check.
2nd Title Improvements
- Titles obtainable through content.
- Future 2nd titles will be made more attractive.
The low-drop-rate 2nd titles from Brie Leith: Rifts of Faith are truly unattractive.
20-Year-Old Potion
- Dev wants to give them via content rather than Cash Shop.
-> User reaction: "Just sell them permanently for money."
Director Choi Dong-min wants things that fit the overall Mabinogi atmosphere, but players want their characters to look good and prefer permanent sales.
If only given via events, supply drops, leading many to want permanent availability.
Combat Analyzer
- Still considering due to constant requests.
- (Previously stated it wouldn't be introduced due to side effects.)
- If added, it will likely only show your own data to yourself.
- Decisions will be made via surveys.
Personally, since Mabinogi's refinement and damage formulas are non-intuitive or poorly explained, we need:
1. Disclosure of said formulas.
2. Introduction of a "Combat Power" metric based on items/refinements.
3. Damage testing at Tir Chonaill training poles.
At least one of these should be implemented. Checking damage for multi-hit skills frame-by-frame is too inconvenient.
Poison Herb Pouch
- To be prepared.
Lunar New Year Hanbok
- Preparing via event.
- This Lunar New Year will feature existing Hanboks.
Crusader Sub-skill Training Easing
- Not fully complete; only Apostles' Scripts added via Adventurer Seals.
While scripts were added, training counts haven't decreased, so players are still unhappy as it cannot be done solo.
Feels more like a temporary patch than a true easing. Training sub-skills still requires helpers or multi-clienting.
Alchemy Crystals
- To be improved.
Instrument Playing Bug
- Will investigate reports of certain notes not playing.
Life Skill Update
- Concerns that allowing everyone to master every specialization might make goals vague or force too much play.
Saint Bard Issues
- Aware of expensive trumpets, inability to start Brie Leith without an SB, and solo play difficulties.
Blessing Craft: Corple's Trumpet was added but failed as a solution; it's actually more expensive than the existing Great Blessing Corple's Trumpet.
Stardust
- Aware of damage reduction issues with Lightning Chain, etc.
- Will allow selecting which skills trigger Stardust.
Stardust skills share an internal cooldown. If one triggers, others cannot for a set time.
For Dark Mages, if "Blast" triggers on Lightning Chain, "Flare" cannot trigger on Thunder or Explosion Lunge, leading to a loss. Some even advise against leveling Flare for new Dark Mages.
Pouch Dyeing
- Considering the impact on gameplay fun if previously undyeable items become dyeable.
Solo Play Content
- Added "Easy" mode due to demand.
- Rewards are currently poor, so they will be revamped.
Multi-clienting
- Strengthening monitoring.
- Sanctions ongoing (issue is accurate identification rather than permission).
Next Content after Rifts of Faith
Given Mabinogi's update pace, it feels like it will arrive in 2027, not 2026...
Aware of Commerce Bugs
- Movement speed bugs, etc.
- Air commerce speed adjustments require a full reward revamp, so they are being careful.
- Altitude bugs and "Stone Statue" bugs are being fixed.
Mabinogi's lack of a true Z-axis leads to many annoying 3D bugs.
Gold
- Increasing supply requires increasing sinks.
- Current lack of sinks is a problem. Sinks for growth (Stardust, Arcana) may be reduced.
- Ongoing supplements for gold consumption are needed.
- Improving gold supply sources.
As a Brie Leith main, entry passes sink a lot of gold, and gold drops are so low I worry every week if I can afford next week's passes and Elixirs of Reality.
Guild Title Event
- Planned for February or March.
Guild Content
- Need for continuous guild missions/life content.
- Will increase guild content and add uses for guild points.
Meteoroid Staff
- Difficult to address hastily.
- Higher-tier content will likely require even higher enchants in the future.
- Piercing weapons are not perfectly balanced.
- Preparing a "turning point" for future weapons to bridge the piercing gap. (Foretelling a general piercing change)
The team knows weapon balance is off and plans to fix it in the next tier... but seeing as armor balance is still off (Alchemic Stingers still wear Bohemian), we have to wait for armor dungeons, then weapon dungeons again. Can development be fast enough? Also, making Brie Leith too easy could devalue end-game dungeons.
Prestige Outfits
- This week.
Gayageum Instrument
- February update.
Overall Review
As expected, they are proceeding with these improvements following the Arcana reveal. It was a time to voice complaints, but I'm unsure when these issues will truly be fixed or how effective they will be.
The highly disappointing "Corple's Trumpet" required 11 material slots, but Mabinogi's crafting UI only allows 10, making it an impossible item to craft. This shows a lack of real play-testing by the developers, casting doubt on future patches. Are they focusing too much on the "Mabinogi Concept" rather than actual content like combat? Or demanding excessive materials just to slow down progression due to slow development? (Especially early Soul Liberate).
The winter peak season already feels like a failure; I'm worried about the roadmap leading up to next summer. Eternity is remaking everything starting from G1 bosses, which looks like it will take a very long time... Users are aging; will we even be able to play properly?
Original Post: https://mabi.labanyu.com/t/patch-note-review/3
- Translated by Gemini AI -
Please leave a comment if any item names differ from the NA server or if there are any typos.
KR Server Talk
Sharing some translated bits from the KR server.
| 제목 | 작성자 | 게시일 | 조회수 | 좋아요 | |
|---|---|---|---|---|---|
| 4 | [KR Server] Mabinogi Connector Livestream Review - Jan 13, 2026 | LT라바뉴 | 2일 전 | 756 | 0 |
